The walk is the game
There is nothing to grind and no timer to beat. You walk; the valley warms. Open the app for ninety seconds in the evening to see what your day earned you.
Your real steps power the realm.
The Waystones of Embervale have gone cold. Every step you take in the real world — to the kitchen, around the block, across the city — carries a little warmth back up the old road.
Free. No ads, no premium currency, nothing to buy — ever.
There is nothing to grind and no timer to beat. You walk; the valley warms. Open the app for ninety seconds in the evening to see what your day earned you.
Small days are the most rewarding per step, on purpose. Miss a day and the Hearthflame dims — it never goes out, and nothing is ever taken away. The hearth keeps warm for you.
Fellowships and guilds where every member's steps genuinely matter. Cheer a friend and they walk a little lighter. Nobody is ever ranked by raw step count.
Fifty-four Waystones across three acts and 475,000 steps. Behind you the stones are lit and the ground is warm; ahead the road runs into mist. Your lantern sits exactly where your feet have carried it.
Three boons are offered; you take one. Seventeen choices across a career, and they never expire — level up while your phone is in your pocket and the gift is simply waiting when you get home.
Your class changes how your steps convert, never whether you can play. A 3,000-step day and a 15,000-step day are both a good day here.
Stride Kingdom is not on the Play Store, so Android will want your permission once before it installs an app from anywhere else. This is normal and it only has to happen a single time.
Updating later: the game tells you when a new build exists. Install the new APK straight over the top — you keep your character, your steps, your Hearthflame, and your place on the road.
Requires Android 8.0 (Oreo, API 26) or newer, and a device with a step-counting sensor — effectively every phone made in the last decade.